[gd_scene load_steps=7 format=2] [ext_resource path="res://scripts/player.gd" type="Script" id=1] [ext_resource path="res://scripts/camera.gd" type="Script" id=2] [ext_resource path="res://assets/gameover.png" type="Texture" id=4] [sub_resource type="BoxShape" id=2] [sub_resource type="SpatialMaterial" id=4] [sub_resource type="CubeMesh" id=3] material = SubResource( 4 ) [node name="player_container" type="Spatial"] [node name="player" type="RigidBody" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.66039, 0 ) script = ExtResource( 1 ) [node name="collision" type="CollisionShape" parent="player"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 ) shape = SubResource( 2 ) [node name="mesh" type="MeshInstance" parent="player"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 ) mesh = SubResource( 3 ) skeleton = NodePath("../collision") material/0 = null [node name="camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 0.865256, 0.50133, 0, -0.50133, 0.865256, -0.314993, 10.5638, 27.2794 ) current = true far = 8192.0 script = ExtResource( 2 ) [node name="overlay" type="CanvasLayer" parent="."] [node name="gameover" type="TextureRect" parent="overlay"] visible = false anchor_right = 1.0 anchor_bottom = 1.0 texture = ExtResource( 4 ) expand = true stretch_mode = 6